This article is from the Flight Simulators FAQ, by with numerous contributions by Bob Wittick rwittick@msu.edu others.
There are currently three flight simulation programs that you can run
on a Sun workstation running SunOS/Unix, or on X-Window systems:
Flight Sim (fltsim.tar.Z) -- A flight simulator for Sun systems. No
documentation, only some notes on what systems it has been run on
(Sun3, 4, 386, IPX with 8-bit color). [Latest reports suggest that this
file is no longer available. Does anyone know of another source?]
Air Combat Maneuvers (acm-4.0.tar.Z) -- A LAN-based combat simulator
for the X-11 window environment. It simulates F-16 and Mig-23
aircraft and is a client/server package, meaning that several players
can fly against one another when connected to the same server. A
separate FAQ is maintained for ACM by Brad Bass (bass@convex.com), and
is posted here periodically.
Aviator (???) -- Stefan Frick writes:
I think it started as a demo-project by two SUN-employees to exploit
the performance of the GX-graphics-accelerator. One of them is Bruce
Factor, can't remember the other one...[The other is Curtis Priem
- Paulo Ney de Souza] A couple of years ago, you could get the program
for free from your local sales-rep., but the authors formed their own
company, called 'Artificial Horizons' and it became a commercial
product. The simulator models the FA-18, X-29 and Boeing 727.
Is uses terrain-data from the US Geological Survey and it gives at great
sense of realism. The cost of Aviator is $40 (US) for the license + $8
(US) for the media.
Scott Chan writes:
Silicon Graphics workstations come bundled with a flight simulator
located in the demos. One can take-off, land, and dog fight in a
Cessna 150, B747, F15, P38, etc. Flight characteristics "seem" pretty
good; frame rate is good, but depends on hardware platform and detail
selected. Scenery is somewhat sparse. Instruments are useful but not
realistic. There is also a heads-up display instrument panel.
Dogfighting takes place against other employees goofing off over the
network. I have no idea if it's been ported to other platforms which
have OpenGL...
 
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